Aetherial Wiki
Welcome to the Aetherial Wiki!
Aetherial is a world steeped in magic in the Dungeons & Dragons (D&D) game world. It is a world full of mystical beauty, dangerous creatures and epic adventures.
The Shattered World

Worldmap of Aetherial

Welcome to Aetherial[]

Overview

The Mana Realm of boundless magic and ancient mysteries, where the forces of light and darkness vie for dominance amidst breathtaking landscapes and perilous dungeons. From the towering spires of enchanted cities to the depths of primordial forests teeming with mythical creatures, Aetherial offers adventurers endless opportunities for exploration and discovery.

Aetherial is a world brimming with vibrant energy and mystical beauty. The very air shimmers with mana particles, creating an ethereal glow that illuminates the surroundings in hues of blue, purple, and gold. The flora and fauna are unlike any other realm; trees with luminescent leaves sway gently as if dancing to an unseen melody, while creatures both majestic and fearsome roam freely. The scent of blooming mana flowers fills the air with a sweet yet invigorating aroma, mingling with the earthy undertones of ancient forests and the crisp freshness of mountain springs. Sounds of cascading waterfalls, rustling leaves, and distant magical incantations provide a constant symphony that soothes yet awakens the senses.

It is an expansive realm consisting of diverse landscapes ranging from towering mountain ranges to dense enchanted forests, sprawling plains dotted with ancient ruins, and bustling cities where magic intertwines seamlessly with everyday life. It is divided into several kingdoms, each governed by its unique customs and laws but united by the omnipresent flow of mana. The Kingdom of White Dragons stands as one of its most formidable territories, known for its imposing castles and disciplined warriors. Hidden groves serve as sanctuaries for elves who conceal their heritage amidst human settlements, while underground networks connect dwarven realms rich in minerals and ancient secrets.

History[]

Mortal History[]

Immortal History[]

Demonic History[]

Lorebits[]

The Shogun and His Apprentice

Countries & Lands[]

Kirijima[]
Tundral[]

Cities & Villages[]

Aeloria[]
Asagawa / Lorendel[]
Kenoka / Celestia[]
Kesshohana / Crystalbloom[]

Religions, Gods & Magic[]

A List of all Religions is here to be found <-[]
A List of Gods and Magic is here <-[]

Species & Culture[]

Mortals[]
Immortals[]
Demons[]
Tierfolk[]

Organizations[]

Kingdom of Tundral[]

Criminals[]

Deep Skulls[]

The Deep Skulls, also known as the Pirate Kings, are a formidable pirate faction aiming to dominate both land and sea. From their stronghold on the arcane-shrouded island of Quer'ta, they control a magically reinforced fleet and seek to rule all maritime trade and warfare. Their leader's vision goes beyond plunder, pushing the Deep Skulls toward building an empire that rivals kingdoms, with their influence stretching far across the seas.

Crimson Syndicate[]

The Crimson Syndicate is a powerful criminal empire with far-reaching influence. Specializing in illicit trade, extortion, and black-market dealings, they aim to control key sectors of the city and manipulate political figures. Operating from fortified strongholds and hidden safehouses, they maintain dominance through violence, corruption, and strategic manipulation of the city’s underworld.

Red Masks[]

The Red Masks are a secretive criminal organization that thrives on smuggling, extortion, and assassination. Known for their strategic ruthlessness, they operate from a fortified underground headquarters beneath the city, hidden by a network of tunnels. They seek dominance over the city’s economy and hold sway over law enforcement through fear and intimidation.

Officials[]

Kingsguard[]

The Kingsguard is an elite force protecting the royal family and enforcing royal decrees. Based in Dragons Castle, they uphold peace and embody honor. Led by Captain Aleidis Blackwood, they face internal challenges while striving to maintain their legacy of valor.

A.R.T.E.C.[]

ARTEC is an elite unit tasked with protecting Dragons Castle from high-level magical threats, supernatural entities, and powerful criminal organizations. They combine specialized magical abilities with tactical precision, serving as the city’s ultimate line of defense. Feared and respected, ARTEC is shrouded in mystery, with rumors of their extraordinary powers spreading across the kingdom.

City Guards[]

The City Guard of Dragons Castle is a well-organized law enforcement agency with key goals: maintaining law and order, protecting citizens, supporting the magical ARTEC division, and enforcing the King’s decrees. Founded centuries ago by the first King, the Guard has grown from a small watch to a modern force under Commander Simens, with enhanced training, equipment, and a close alliance with ARTEC. Their fortified headquarters near the main gate includes offices, training grounds, barracks, an armory, and holding cells for swift response and security.

Demon Kingdom[]

Flammen of Gehennath[]

The Flames of Gehennath are the Demon King's elite force, specializing in assassinations, espionage, and creating chaos. Founded through a pact with the infernal entity the Demon King, they wield destructive flames and eliminate any threats to the Demon King's reign.

Jobs & Occupations[]

Agriculture, Animal Husbandry & Forestry[]

Involves farming, raising livestock, and managing forests to produce food, raw materials, and sustain ecosystems.

Architecture & Construction[]

Focuses on designing and building structures, from homes to bridges, ensuring they are safe, functional, and aesthetically pleasing.

Arts[]

Encompasses creative expression through visual arts, music, literature, performance, and other forms that reflect and influence culture.

Business & Trade[]

Centers on the exchange of goods and services, including entrepreneurship, finance, and management, driving economic growth and innovation.

Communications[]

Covers the dissemination of information through media, journalism, public relations, and digital platforms, shaping public perception and knowledge.

Craftsmanship[]

Skilled artisans who create handmade goods, ranging from pottery and woodworking to textiles and jewelry, emphasizing quality and craftsmanship.

Crime[]

Involves illegal activities and behaviors that violate laws, ranging from petty theft to organized crime, impacting society's safety and order.

Education, Science & Math[]

Dedicated to teaching, research, and the advancement of knowledge in various fields, fostering critical thinking and innovation.

Government & Law[]

Encompasses the creation and enforcement of laws, governance, and administration of justice to maintain order and protect citizens' rights.

Health[]

Focuses on medical care, public health, and wellness, aiming to prevent, diagnose, and treat illnesses, and promote overall well-being.

Hospitality & Common Labor[]

Includes services such as food, lodging, and general labor, providing essential support and comfort to individuals and communities.

Magical Arts[]

Pertains to the study and practice of magic, encompassing mystical and supernatural elements, often rooted in tradition and lore.

Military & Security[]

Involves defense and protection against threats, maintaining national security, and ensuring public safety through armed forces and law enforcement.

Religions[]

Encompasses spiritual beliefs, practices, and institutions, offering moral guidance, community, and rituals that connect individuals to higher powers.

Transportation[]

Covers the movement of people and goods through various means such as vehicles, ships, and aircraft, facilitating trade and travel.

Unemployed, Self-Employed & Outcast[]

Refers to individuals without formal employment, those who work for themselves, and those marginalized by society.

Resources[]

Herbs[]

Here is a List of all, but unordered Herbs.[]
Quantity of herbs[]

Depending on the region, size and ecosystem, there are between 50 and 100 different types of herbs on Aetherial. This number can vary depending on the diversity of the environment, climate zones and cultural use of the herbs.

Classification of herbs[]

Herbs can be categorised according to their intended use:

  • Medicinal herbs: plants used to cure diseases and relieve pain.
  • Culinary herbs: Plants that are used to flavour and refine food.
  • Magical herbs: Plants used in magical rituals and spells.
  • Ritual/cultural herbs: Plants used in religious or cultural ceremonies.
Geographical distribution[]

Herbs may be distributed differently in different regions:

  • Woods and forests: Rich in medicinal and magical herbs.
  • Meadows and fields: Mainly culinary and ritual herbs.
  • Mountains and high altitudes: Rare and very valuable herbs.
  • Wetlands and swamps: Unique herbs adapted to humid environments.
Integration into history[]
  • Healers and alchemists: characters who specialise in the use of herbs.
  • Marketplaces and merchants: Places where herbs are traded can serve as important plot locations.
  • Cultural customs: Festivals and rituals that require certain herbs.
  • Quests and adventures: Tasks in which rare herbs must be found.

Ores[]

Material[]

D&D Story[]

Book Story[]

The Main Character of the Book is Ana'Takaira


Notable articles[]